Focus on a Kaode: Mechamosquito! (2/2)

Robotic nuisance.


In this second part, we are going to analyze Mechamosquito’s abilities in order to find out more about the battle system in Kaode and about all the possibilities the creature can bring to a team.

Let’s open our Kaodian library again on page « Mechamosquito’s battle file ».




In Kaode, each creature has 8 to 10 abilities, as well as a unique power related to its specie, which is active when fighting in group.

Let’s analyze Mechamosquito’s abilities together by trying to present the possible uses of the creature as well as its different sides during a battle.
For the purposes of this analyze, the subject level 15 Mechamosquito will have all the abilities its species can acquire.


To do so, the inset « How to read the ability? » will explain each ability’s symbols and legend.
In order for you to train (when you’ll have understood the logic of the reading), we will encourage you to decrypt certain abilities yourself with the help of the Battle Lexicon.

« Which conclusion can we draw from the ability? » will directly put forward all specificities, advantages and limits of each abilities Mechamosquitos possesses.


(In order to ease the reading of these library’s pages, we invite you to open Kaode’s « Battle Lexicon » in order for you to examine the pictograms and follow the battle system’s analysis, as well as Mechamosquito’s more easily.).

Reading and strategy, here we go!



PAGE 1

«Constant bzzzzz and plume of smoke»

How to read the ability?


- “Constant bzzzzz and plume of smoke” is Mechamosquito’s unique power.

- As the pictogram on the right of the unique power indicates, it’s here a passive ability with automatic activation, and impossible deactivation. It will activate at the beginning of a fight, and will deactivate itself when a Kaode will be knocked out, ejected, or when its allies will be put away.

- The “reach” pictogram indicates that the ability will affect all of the allies, except for those with the “Robot” subtype. This reach restriction can be found in the text part at the end of the ability file.

- Now that you know about the targeting, the activation mode and the duration, all is left for us to see is the ability’s impact: “Constant bzzzzz and plume of smoke” inflicts a minor penalty of - 10% for ranged precision.

What conclusion can we draw from this unique power?


Mechamosquito’s unique power has a negative impact on its teammates! More specifically concerning the precision of its allies ranged attacks.

We can thus conclude:

- That it’s best to integrate it to a team with Kaode of “Robot” subtype, or to other Mechamosquitos.

- That it’s best to team it up with Kaodes that are particularly efficient with physical attacks (ability and/or statistic), or that has abilities including a high precision when using ranged attacks.


« Puncture »

How to read the ability?


- "Puncture" is a physical ability to be acquired, as the two pictograms around the ability’s name indicate.

- For a level 15 Mechamosquito, the bracket for physical damage with “Puncture” goes from 245 to 545. As a reminder, damages inflicted by a physical attack can vary according to the number picked at random inside the damage bracket, to the attacking creature’s physical attack statistic, to the physical defence statistic of the defending creature and to other possible linked bonuses/penalties.

- “Puncture” has two different reaches. The reach 1 “individual enemy” includes the physical attack and a minor penalty of -5% affecting the damages of the target, which lasts during its next entire creature round.

The reach 2 (with automatic targeting) is personal, it applies the “Vampirism” effect on Mechamosquito by the resolution of this ability, by 40%. To sum up, 40% of the damages inflicted by this ability will be added to Mechamosquito’s current vitality points

- This attack’s impact damages, meaning the damages Mechamosquito will have to endure after its physical attack (and which depend on how high it’s opponent’s physical defence is, comparing to its physical attack) are reduced.

What conclusion can we draw from this ability?


“Puncture” is a physical ability to be acquired, displaying multiple reach.

It inflicts damages on its target, as well as - 5% penalty to the damages for the entire time its next creature round lasts.

“Puncture”’s second reach is personal and automatic, it applies the “Vampirism” effect on Mechamosquito for this ability’s resolution: 40% of the damages inflicted by “Puncture” will be added to Mechamosquito’s vitality points!

As the impact damages of this attack are reduced, Mechamosquito doesn’t risk much when attacking an opponent whose physical defence is high.

We can thus conclude:

- That this ability is perfect for inflicting damages and gain vitality points.

- That this ability is interesting when it comes to reducing an opponent’s damages about to launch a devastating attack.

- That this ability can be used against enemies without having to worry about resulting impact damages, even if its efficiency will be greater on a creature with a low physical defence.





PAGE 2

Injection

How to read the ability?


- “Injection” is an innate physical ability. It is thus with this one that the Kaode is likely to get started in battles.

- Its physical damages bracket is 245-545 at level 15.

- The ability includes only one reach: individual enemy.

- Besides damages, “injection” inflicts a minor penalty that increases by 8% the energy consumption of all its target abilities during its next two creature rounds

- It also includes the poison effect, which inflicts 150 penetrating damage points (these damages increase with Mechamosquito’s level) during the next 2 creature rounds, at the beginning of the target’s round.

- To finish, the impact damages received by Mechamosquito are reduced for this ability.

What conclusion can we draw from this ability?


“Injection” is an innate physical ability with unique reach.

It inflicts damages on its target, a + 8% penalty in energy consumption for the entire time of the next two creature rounds, as well as the poison effect (150 penetrating damages) at the beginning of its two next creature rounds.

This abilities’ impact damages being reduced, Mechamosquito doesn’t risk much when attacking an opponent whose defence is high. Moreover, the penetrating damages due to the poison will not consider its physical defence.

We can thus conclude:

- That this ability is perfect in order to annoy an opponent whose battle strategy includes a great energy consumption.

- That this ability is very interesting when wanting to weaken an opponent who has a great physical defence since the damages due to the poison are penetrating.

- That this ability can be used against an enemy without having to worry much about the resulting impact damages, even if the result will be more spectacular on a creature with a low physical defence.


Aerial manoeuvres

How to read the ability?


- “Aerial manoeuvres” is a passive ability to be acquired of which activation and deactivation do not cost any rounds. It is thus possible to activate and then select another ability during the same round.

- Its reach is personal and its targeting automatic.

- It offers a +20% major bonus for any dodge.

- Its launching cost (or “activation”) corresponds to 5% of Mechamosquito’s maximum energy. Here, 5% of 760 = 38 energy points.

Its maintenance cost for each round (when the ability remains active) is also of 38 energy points for this level 15 Mechamosquito. As a reminder, this energy consumption is deducted from your Kaode’s current energy points at the beginning of its creature round.

- To finish, “Aerial manoeuvres” has one condition of use: Mechamosquito has to have the “flying” subtype active. Indeed, it isn’t impossible for an enemy to try and prevent your creature from flying up in the air during a battle!

What conclusion can we draw from this ability?


“Aerial manoeuvre” is a passive ability to be acquired, with personal reach. It can be activated and/or deactivated for free (in time) during a round, but it implies an activation cost in energy, and a maintenance cost that has to be paid at the beginning of each creature round.

It grants Mechamosquito a dodge bonus of + 20%, as long as it has and can use its subtype “flying”.

We can thus conclude:

- That this ability is perfect when wanting to keep Mechamosquito alive, by lending it a great percentage of chances to be able to dodge harmful enemy abilities.

- That this ability allows to adapt to several situations thanks to its activation mode. Whether it’s about personal survival or energy economy, one has to keep this ability’s existence in mind.





PAGE 3

LIFE.KDE data transfer

How to read the ability?


- “LIFE.KDE data transfer” is a defensive ability to be acquired.

- Its reach is individual and concerns its allies. Restricted, this ability only targets allies with the subtype “Robot”.

- It heals wounds and gives back vitality points. Its healing bracket goes from 260-460 on level 15.

- Its energy consumption is reduced.

What conclusion can we draw from this ability?


“LIFE.KDE data transfer” is a defensive ability to be acquired.

It heals an ally: the number of vitality points won depends on the healing bracket (here 260-460), on Mechamosquito’s physical attack statistic and on its target’s physical defence statistic.

We can thus conclude:

- That this ability is perfect in order to give back some vitality points to robotic allies.

- That this ability can be used on allies without worrying much about the ability’s energy consumption, even if its efficiency will be much greater on a creature with low physical defence.


Air raid

How to read the ability?


- “Air raid” is a ranged ability to be acquired.

- It has an individual enemy reach.

- Its damage bracket is 328-528 on level 15.

- The ability’s energy consumption is reduced.

- It has one condition of use: the Kaode has to have its “flying” subtype active.

What conclusion can we draw from this ability?


“Air raid” is a ranged ability to be acquired of which reach is individual enemy.

As Mechamosquito’s only ranged attack, if inflicts ranged damages on its targets and its energy consumption is reduced. This ability can thus be quite surprising for an opponent that would know Mechamosquito well, especially if it has invested a certain amount of points in the ranged attack statistic.

We can thus conclude:

- That this ability is perfect in order to inflict ranged damages.

- That thanks to it, it is possible to face enemies with a high physical defence, but a low ranged defence.

- That investing points in ranged attack would allow, through this ability, to gain in versatility.

- That this ability will theoretically cost Mechamosquito very little energy points.





PAGE 4

Toxic smoke

How to read this ability?


- “Toxic smoke” is a field ability to be acquired. As a field ability, it’s going to inflict 15% more damages on creatures coming from field types of which weakness are Swamps.

- It is a passive ability of which activation costs one round and its deactivation is automatic (and linked to how long the effects it produces lasts).

- Its reach concerns all the creatures on the battlefield, and its targeting is automatic.

- “Toxic smoke” inflicts the “poison” effect: 130 damage points (on level 15) at the beginning of the next 3 creature rounds of each target.

- Its energy cost is stable, but it depends on Mechamosquito’s maximum number of energy points. Here, 15% of the creature’s maximum energy equals 180 energy points.

- To finish, the ability has a condition of use and its activation requires (again) the subtype “flying”.

What conclusion can we draw from this ability?


“Toxic smoke” is a field ability to be acquired.

Its activation requires the subtype “flying” and costs a round. Its deactivation is automatic.

It inflicts “poison” on all the creatures in the arena: allies, the Kaode activating it, etc. up to 130 penetrating damage points (on level 15), which are counted in vitality at the beginning of the next 3 rounds of each creature

Theoretically costly (as it affects the entire battlefield), its energy consumption is reduced.

We can thus conclude:

- That this ability is perfect in order to handle a battle against a great number of opponents, better even if they have a small level.

- That it’s interesting to use this ability when one or two enemies have very few vitality points left.

- That this ability is good to use when Mechamosquito’s allies are knocked out, in order to maximise the ratio of damages inflicted to the enemy team compared to yours.


Collective booster shot

How to read this ability?


- “Collective booster shot” is a special ability to be acquired.

- It is a passive ability, activating it costs one round and deactivating it is free in time.

- Its reach covers the entire allied team, including the one who used it.

- It includes the effect “Vampirism” on all the targets concerned, for as long as it’s active. Here, each creature under the “Vampire” effect (which comes from Mechamosquito) will receive 20% of its inflicted damages in vitality points.

- Its activation cost is 15% of Mechamosquito’s maximum energy points, meaning 180 energy points.

- Its maintenance cost (per round) is 10% of Meachmosquito’s maximum energy points, meaning 72 energy points.

What conclusion can we draw from this ability?


“Collective booster shot” is a special passive ability to be acquired.

Its activation costs one round, its deactivation is free in time. It affects all the allies.

The creature and its allies are under a “Vampire” state for as long as the ability is active. To be more precise, they convert 20% of the damages they inflicted into vitality points for themselves.
We can thus conclude:

- That this ability is perfect for a team capable of inflicting a lot of damages.

- That this ability is interesting when wanting to extend the life span of one’s allies.

- That it’s important for Mechamosquito to protect itself and to have a lot of energy points when activating this ability.





PAGE 5

M energy panel

How to read this ability?


- “M energy panel” is a special ability to be acquired.

- It is a passive ability, its activation costs one round and its deactivation is free in time.

- Its reach cover the entire allie team, including Mechamosquito.

- It includes the “Energy steal” effect on all the targets concerned, for as long as it’s active. Here, each creature under the “Energy vampire” (which effect comes from Mechamosquito) will receive 20% of the damages it inflicted in energy points.

- Its activation cost is 15% of Mechamosquito’s maximum energy points, meaning 180 energy points.

- Its maintenance cost (per round) is 10% of Mechamosquito’s maximum energy points, meaning 72 energy points.

What conclusion can we draw from this ability?


“M energy panel” is a special passive ability to be acquired.

Its activation costs one round, its deactivation is free in time. It affects all the allies.

The creature and its allies are under the “Energy Vampire” state for as long as the ability is active. To be more precise, they convert 20% of the damages they inflicted into vitality points for themselves.

We can thus conclude:

- That this ability is perfect for a team capable of inflicting a lot of damages.

- That it’s important for Mechamosquito to protect itself and to have a lot of energy points when activating this ability.


To conclude, we were able to notice that Mechamosquito’s offensive techniques mainly lie on the use of its physical attacks, but that it’s also capable of inflicting ranged damages if necessary, if its traveler took the time to invest statistic points in ranged attacks.

Its individual poison or the one affecting all the creatures on the battlefield allow it to handle a great number of enemies and/or to ignore the thick armor of creature with good physical defence.

Its ability set allows it to survive by avoiding enemy attacks and by feeding itself with the damages it inflicts.

It is able to support its team by transferring part of its vitality points to its robotic allies, but also by lending its team the “Vampire (20%)” or “Energy vampire (20%)”’ effect, if it manages to maintain its abilities active.

To finish, it can increase its enemy’s energy consumption (+8%) or negatively affect there inflicted damages (-5%).

For all these reasons, Mechamosquito, terrible pest of the swamps of the known World, can be one hell of an ally if it’s used right, and a real pain for its enemies.





Wooh, this was quite long…. But it’s good for you!


Roaming the lands of the Known World can be dangerous, and a forewarned traveler is… more forearmed.


See you soon for more news (check the Battle Lexicon)!





Illustration : Rémi Georges-Boutin.
Book and concept arts : https://www.behance.net/gallery/15339153/Kaodes-Mechamosquito



https://en.wikipedia.org/wiki/Scientia_potentia_est